imported post
PT111 wrote:
KBCraig wrote:
hopnpop wrote:
Romancing the Stone (Douglas vs. BGs)
Heh. I just watched it on Netflix instant view, for the first time in probably 20 years.
In the first shootout, Douglas takes a short-barreled 870 (3 round tube), and fires 20 shots while only reloading a single round.
And yeah... Kathleen Turner is
smokin'!
You fellows watch movies for realism and I watch them for entertainment and fantasy. I really don't care that Roy Rogers could fire 24 rounds from his six-shooter without reloading, that is a perk for being the good guy. If I want realism then I will watch the History Channel and Gunney. Do you really think that Kathleen Turner could slide down a mountain and not even get her makeup smeared? Unfortunately there are too many people that equate movies, and video games, with real life.
That's fine, but as someone who knows something about film production, it always irks me when I see poorly executed gun scenes in films.
Why? Pretty simple, really.
Say you're watching a film, and someone throws a punch, and it looks cheesy as all hell. OK, you might say, they don't have a fight choreographer. No reason to afford one. It's not that kind of movie. You forget about it at the film goes on.
Say you're watching Ong Bok, and the fights are awesome. Well, now you know there's a fight choreographer, and every dollar of his salary appeared on-screen, right there for the audience to see.
But what about guns? Every movie with even a
single discharged round has an armorer. Armorers are well-paid dudes who customize weapons to fire blanks, handload blanks, and generally use their knowledge of guns to pick up slack left by gun-ignorance of the rest of the production team.
In addition to basic safety (training and supervision), the armorer has the job of pointing out when gun use doesn't make sense (using a shotgun at 300 yards vs a guy on a roof), advising which guns do make sense, and how their operation works and looks.
So, any time you see a film with NO attempt made for shot counts (to be fair, scenes where the slide locks back after 3 rounds don't strictly count, as it's common to give noob actors exactly the number of rounds a given shot calls for, so that the slide locking back is their cue to act, and the gun is left a little safer), no attempt made at recoil, and no attempt made at proper handling/technique (these are all jobs of the armorer), you know that somewhere out there a guy is being paid for a cool collection of guns, but otherwise he's sitting on his ass. Those dollars are NOT appearing on-screen.
So, for me, someone without anywhere near like enough experience to work as an armorer, what I see is not competition waiting to be out-competed, but a monopoly of clowns I have to break into, where their inability to work with the crew and put their salaries on-screen is probably the one break I'm going to get. And in the meantime I have to watch silly gunfights knowing the dollars that WERE spent on that scene could have gone to someone with dedication (like myself), rendering the gunfights awesome.
It's not about strict realism, at all. It's about production value, dollars burned onto recording media.